Learning to collaborate: Designing collaboration in a 3-D game environment
نویسندگان
چکیده
To respond to learning needs, Computer-Supported Collaborative Learning (CSCL) must provide instructional support. The particular focus of this paper is on designing collaboration in a 3-D virtual game environment intended to make learning more effective by promoting student opportunities for interaction. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. eScape is a design experiment, comprising both the process of designing a collaborative game environment and an empirical study where data is collected using a variety of methods and analysed, after which the findings and conclusions serve as a basis for further design work. By designing and testing game-players' activities, this study attempted to find out whether the characteristic features of 3-D games can be used to create meaningful virtual collaborative learning environments. The results revealed that the scripted game persuaded student teams to enter into collaboration, but the actual processes varied. © 2005 Elsevier Inc. All rights reserved.
منابع مشابه
Impact of Online Setting Collaboration through Strategy-Based Instruction on EFL Learners’ Self-efficacy and Oral Skills
This study aimed to investigate the impact of web-based cooperative teaching through strategy-based instruction on EFL learners’ speaking and listening skills. Moreover, the use of cooperative teaching was hypothesized to have impact on the EFL learners’ self-efficacy. To this purpose, the study followed a mixed-methods design by implementing both qualitative and quantitative data gathering pro...
متن کاملComputer-supported collaboration in a scripted 3-D game environment
The particular focus of this paper is on scripting collaboration in a 3-D virtual game environment intended to make learning more effective, but also take into account the risk of overscripting learning. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. This study attempts to find out whether the features of 3-D games can be used to...
متن کاملUnderstanding Factors that Affecting Continuance Usage Intention of Game-Based Learning in the Context of Collaborative Learning
Due to the rapid progress of information technology and the Internet generation of students now on campus, game-based learning (GBL) has become an important issue with regard to education. In addition, in an increasingly competitive work environment, students need to cultivate not only their own abilities, but also the ability to collaborate with colleagues after graduation. However, such colla...
متن کاملPlatform-Driven Design for Serious Games, Collaboration and Multilayer methodology
The multilayer methodology involves several concepts for serious game design; it can increase the collaboration between several actors of design, obtaining a more efficient serious game. Although it requires a specific environment to provide an effective assistance and visibility during the development of serious games, it improves on the combination of learning and entertainment fields. In thi...
متن کاملRelationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2006